Animation - Video Games - Film - Concert

Composer and Sound Design

To Ayu out now!

To Ayu out now!

Ethan Larose makes music for people who like to listen.

Ever since I was a kid I have loved music. Combining my passion for video games and film with music, I strive to be an inspired composer who makes music that touches the heart and breaks the mold.

Demo Reel

Video Games

I’m creating sound design and soundtrack for these games. Check them out!

**trickfoolery trailer music made by @avyaryofficial.

Beep Boop Babies

Trickfoolery

Adaptive Music

Music that responds to in-game events

In Forgotten City, on top of layering randomized drum tracks, synth pad recording positions, randomized guitar ambience and more, I programmed the music to change tempo, feel, and instruments in response to progression of the main character to create a truly dynamic and immersive gaming experience.

In the video below I show the inside of the FMOD project and show you how the music transitions when I switch parameter. In unity I programmed collision checkpoints inside the game to signal changes in progress, thus changing the feeling of the music to indicate to the player a sense of progression or change.

This is adaptive music.

https://odarling.itch.io/forgotten-city

Animation

Animation

KABOOM

by Jacquelyn Evans

music by Ethan Larose

THIRD PRIZE WINNER of 2024 Sheridan Music Scoring Contest

Other animations I have worked on

Capstone by Lifeng Fu

KICK-BACK!! by Pinocolodoo

Sound Design / Voice Acting

Monster shrieks, footsteps, player noises, alien speak. I’ve done it all. Monster voices were made by me, a cup of tea, and some audio magic. Music and sound integration with Wwise, FMOD, Unity, Unreal, etc. are tasks that I have completed before.

Trickfoolery

Saxophone playing by Sam Herbert

Music and sound integrated with Wwise

More Sound Effects